Module:Research Tree/Bronze Age

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Documentation for this module may be created at Module:Research Tree/Bronze Age/doc

local EraMod = require( 'Module:Era' )
local GenMod = require( 'Module:General' )
local RTMod = require( 'Module:Research_Tree/Table' )

Tech = {}
Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Village'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 2
Tech[#Tech][3] = 24150
Tech[#Tech][4] = 14400
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Small Home','upgrade') .. '<br>' .. RTMod.TRD('Rural Farm','upgrade') .. '<br>' .. RTMod.TRD('City Hall','Unlocks a Great Hall upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Alliances'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 1
Tech[#Tech][3] = 7500
Tech[#Tech][4] = 5000
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Alliance Unlocked','New Feature') .. '<br>' .. RTMod.TRD('Alliance City Unlocked','New Feature')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Chariot'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 4
Tech[#Tech][3] = 28950
Tech[#Tech][4] = 17250
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Small Home','allow','1') .. '<br>' .. RTMod.TRD('Rural Farm','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Swordplay'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 5
Tech[#Tech][3] = 38600
Tech[#Tech][4] = 23000
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Infantry Barracks','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Feed Trough'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 6
Tech[#Tech][3] = 67550
Tech[#Tech][4] = 40250
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Domestic Farm','upgrade') .. '<br>' .. RTMod.TRD('Small Home','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Sacred Groves'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 6
Tech[#Tech][3] = 59800
Tech[#Tech][4] = 35600
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Little Culture Site','unlock') .. '<br>' .. RTMod.TRD('Luxurious Culture Site','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Archery'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 3
Tech[#Tech][3] = 44400
Tech[#Tech][4] = 26450
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Ranged Barracks','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = '<i>Primary Workshop</i>'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 5
Tech[#Tech][3] = 51250
Tech[#Tech][4] = 30550
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('<i>Primary Workshop</i>','unlock') .. '<br>' .. RTMod.TRD('<i>Primary Goods</i>','produce')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Wonders'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 4
Tech[#Tech][3] = 38600
Tech[#Tech][4] = 23000
Tech[#Tech][5] = ''
Tech[#Tech][6] = RTMod.TRD('Wonders Unlocked','New Feature')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Social Change'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 6
Tech[#Tech][3] = 59800
Tech[#Tech][4] = 35600
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(5)
Tech[#Tech][6] = RTMod.TRD('Average Home','unlock') .. '<br>' .. RTMod.TRD('Moderate Culture Site','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Sacred Stones'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 6
Tech[#Tech][3] = 64900
Tech[#Tech][4] = 38650
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(10)
Tech[#Tech][6] = RTMod.TRD('Compact Culture Site','upgrade') .. '<br>' .. RTMod.TRD('Compact Culture Site','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Barn'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 8
Tech[#Tech][3] = 77200
Tech[#Tech][4] = 46000
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(15)
Tech[#Tech][6] = RTMod.TRD('Domestic Farm','upgrade') .. '<br>' .. RTMod.TRD('Small Home','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Farm Utensils'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 11
Tech[#Tech][3] = 102500
Tech[#Tech][4] = 61050
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(20)
Tech[#Tech][6] = RTMod.TRD('Rural Farm','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Treasure Hunting'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 11
Tech[#Tech][3] = 77200
Tech[#Tech][4] = 46000
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(20)
Tech[#Tech][6] = RTMod.TRD('Treasure Hunt Unlocked','New Feature') .. '<br>' .. RTMod.TRD('Average Home','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Building Knowledge'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 9
Tech[#Tech][3] = 42700
Tech[#Tech][4] = 25450
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(25)
Tech[#Tech][6] = RTMod.TRD('Small Home','upgrade') .. '<br>' .. RTMod.TRD('Small Home','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Cavalry'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 11
Tech[#Tech][3] = 88800
Tech[#Tech][4] = 52900
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(30)
Tech[#Tech][6] = RTMod.TRD('Cavalry Barracks','unlock')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Stakes'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 11
Tech[#Tech][3] = 116000
Tech[#Tech][4] = 69000
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(35)
Tech[#Tech][6] = RTMod.TRD('Small Home','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = '<i>Secondary Workshop</i>'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 11
Tech[#Tech][3] = 90500
Tech[#Tech][4] = 53950
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(40)
Tech[#Tech][6] = RTMod.TRD('<i>Secondary Workshop</i>','unlock') .. '<br>' .. RTMod.TRD('<i>Secondary Goods</i>','produce')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Plough'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 10
Tech[#Tech][3] = 96500
Tech[#Tech][4] = 57500
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(45)
Tech[#Tech][6] = RTMod.TRD('Rural Farm','upgrade') .. '<br>' .. RTMod.TRD('Average Home','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Bronze Effigy'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 10
Tech[#Tech][3] = 82000
Tech[#Tech][4] = 48850
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(50)
Tech[#Tech][6] = RTMod.TRD('Little Culture Site','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Stronger Frames'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 13
Tech[#Tech][3] = 145000
Tech[#Tech][4] = 86500
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(55) .. '<br>' .. EraMod.Goods('BA','GOODS2') .. ' ' .. GenMod.Num_Group(10)
Tech[#Tech][6] = RTMod.TRD('Average Home','upgrade')

Tech[#Tech +1] = {}
Tech[#Tech][0] = '<i>Tertiary Workshop</i>'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 13
Tech[#Tech][3] = 135000
Tech[#Tech][4] = 80500
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(55) .. '<br>' .. EraMod.Goods('BA','GOODS2') .. ' ' .. GenMod.Num_Group(15)
Tech[#Tech][6] = RTMod.TRD('<i>Tertiary Workshop</i>','unlock') .. '<br>' .. RTMod.TRD('<i>Tertiary Goods</i>','produce')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Small Holding'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 10
Tech[#Tech][3] = 154500
Tech[#Tech][4] = 92000
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(70)
Tech[#Tech][6] = RTMod.TRD('Domestic Farm','upgrade') .. '<br>' .. RTMod.TRD('Domestic Farm','allow','1')

Tech[#Tech +1] = {}
Tech[#Tech][0] = 'Prosperity'
Tech[#Tech][1] = ''
Tech[#Tech][2] = 17
Tech[#Tech][3] = 245000
Tech[#Tech][4] = 146000
Tech[#Tech][5] = EraMod.Goods('BA','GOODS1') .. ' ' .. GenMod.Num_Group(80) .. '<br>' .. EraMod.Goods('BA','GOODS2') .. ' ' .. GenMod.Num_Group(10) .. '<br>' .. EraMod.Goods('BA','GOODS3') .. ' ' .. GenMod.Num_Group(5)
Tech[#Tech][6] = RTMod.TRD('Season Pass Unlocked','New Feature') .. '<br>' .. RTMod.TRD('Small Home','allow','1')

local p = {}

function p.main(data)
	return RTMod.main()
end

return p