Goods
Capital City
Can be traded with other players.
Tailor | Stone Mason | Artisan | |
BRONZE AGE |
Wool | Alabaster Idol | Bronze Bracelet |
MINOAN ERA |
Linen Shirt | Marble Bust | Iron Pendant |
CLASSICAL GREECE |
Toga | Column | Silver Ring |
EARLY ROME |
Tunic | Stone Tablet | Gold Laurel |
ROMAN EMPIRE |
Cape | Mosaic | Goblet |
Scribe | Carpenter | Spice Merchant | |
BYZANTINE ERA |
Parchment | Planks | Pepper |
AGE OF THE FRANKS |
Ink | Cartwheel | Salt |
FEUDAL AGE |
Manuscript | Barrel | Herbs |
IBERIAN ERA |
Wax Seal | Door | Saffron |
KINGDOM OF SICILY |
Tome | Wardrobe | Chili |
HIGH MIDDLE AGES |
Grimoire | Secretary Desk | Cinnamon |
Egypt
Can not be traded with other players.
MINOAN ERA | |
Gold Mines | Gold Ore |
Goldsmith | Ankh |
Papyrus Field | Papyrus |
Papyrus Press | Papyrus Scroll |
CLASSICAL GREECE | |
Goldsmith | Golden Mask |
Papyrus Press | Ceremonial Dress |
China
Can not be traded with other players.
EARLY ROME | |
Moth Glade | Moth Cocoons |
Thread Processor | Silk Threads |
Silk Workshop | Silk |
ROMAN EMPIRE | |
Kaolin Quarry | Kaolin |
Clay Processor | Clay |
Porcelain Workshop | Porcelain |
Maya Empire
Can not be traded with other players.
BYZANTINE ERA | |
Jade Quarry | Jade |
Mask Sculptor | Ancestor Mask |
Obsidian Quarry | Obsidian |
Calendar Stone | Calendar Stone |
AGE OF THE FRANKS | |
Aviary | Feather |
Ceremony Outfitter | Headdress |
Ritual Carver | Ritual Dagger |
Viking Kingdom
Can not be traded with other players.
FEUDAL AGE | |
Beehive | Honey |
Fishing Pier | Fish |
Tavern | Mead |
Expedition Pier | Ceramic Treasure Gold Treasure |
IBERIAN ERA | |
Tavern | Stockfish |
Sailor Port | Spice Treasure Jewel Treasure |
Arabia
Can not be traded with other players.
KINGDOM OF SICILY | |
Bazaar | Brass Myrrh Coffee Beans |
Coffee Brewer | Coffee |
Incense Maker | Incense |
HIGH MIDDLE AGES | |
Bazaar | Cotton Oil |
Carpet Factory | Carpet |
Oil Lamp Crafter | Oil Lamp |
Primary Goods
The game automatically assign a random combination for workshops that determines which goods will become the primary goods for the player. It's important to know this information later in the game and to understand data in the wiki. Players having different primary goods encourages trades and community activity.
To find out which goods are primary, secondary, and tertiary, check the research tree to see the order in which they appear.
- Finding primary, secondary, tertiary
- If Wool is the first technology in the Bronze Age research tree then tailor is the primary workshop.
- If Alabaster Idol is the first technology then stone mason is the primary workshop.
- If Bronze Work is the first technology then artisan is the primary workshop.
- The primary workshop can have more than one building, the other workshops can only have one building.
Once a player gets to Byzantine Era, players get 3 new workshops but the same mechanic is applied. The first technology will determine the primary workshop which allows for more than one building.
This mechanic does not apply to the workshops and goods of allied cultures (Egypt, China, Maya, etc)
Players will also need to know the era in which the goods are produced which are often written in abbreviations.
If no era is added to the description (usually for event quests) it will be for the player's current era.