Goods

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Capital City

Can be traded with other players.

Tailor Stone Mason Artisan
BRONZE AGE
Wool Alabaster Idol Bronze Bracelet
MINOAN ERA
Linen Shirt Marble Bust Iron Pendant
CLASSICAL GREECE
Toga Column Silver Ring
EARLY ROME
Tunic Stone Tablet Gold Laurel
ROMAN EMPIRE
Cape Mosaic Goblet
Scribe Carpenter Spice Merchant
BYZANTINE ERA
Parchment Planks Pepper
AGE OF THE FRANKS
Ink Cartwheel Salt
FEUDAL AGE
Manuscript Barrel Herbs
IBERIAN ERA
Wax Seal Door Saffron
KINGDOM OF SICILY
Tome Wardrobe Chili
HIGH MIDDLE AGES
Grimoire Secretary Desk Cinnamon


Egypt

Can not be traded with other players.

MINOAN ERA
Gold Mines Gold Ore
Goldsmith Ankh
Papyrus Field Papyrus
Papyrus Press Papyrus Scroll
CLASSICAL GREECE
Goldsmith Golden Mask
Papyrus Press Ceremonial Dress


China

Can not be traded with other players.

EARLY ROME
Moth Glade Moth Cocoons
Thread Processor Silk Threads
Silk Workshop Silk
ROMAN EMPIRE
Kaolin Quarry Kaolin
Clay Processor Clay
Porcelain Workshop Porcelain


Maya Empire

Can not be traded with other players.

BYZANTINE ERA
Jade Quarry Jade
Mask Sculptor Ancestor Mask
Obsidian Quarry Obsidian
Calendar Stone Calendar Stone
AGE OF THE FRANKS
Aviary Feather
Ceremony Outfitter Headdress
Ritual Carver Ritual Dagger


Viking Kingdom

Can not be traded with other players.

FEUDAL AGE
Beehive Honey
Fishing Pier Fish
Tavern Mead
Expedition Pier Ceramic Treasure
Gold Treasure
IBERIAN ERA
Tavern Stockfish
Sailor Port Spice Treasure
Jewel Treasure


Arabia

Can not be traded with other players.

KINGDOM OF SICILY
Bazaar Brass
Myrrh
Coffee Beans
Coffee Brewer Coffee
Incense Maker Incense
HIGH MIDDLE AGES
Bazaar Cotton
Oil
Carpet Factory Carpet
Oil Lamp Crafter Oil Lamp


Primary Goods

The game automatically assign a random combination for workshops that determines which goods will become the primary goods for the player. It's important to know this information later in the game and to understand data in the wiki. Players having different primary goods encourages trades and community activity.


To find out which goods are primary, secondary, and tertiary, check the research tree to see the order in which they appear.

Finding primary, secondary, tertiary
Tutorial Primary.jpg
Tutorial Secondary Tertiary.jpg
If Wool is the first technology in the Bronze Age research tree then tailor is the primary workshop.
If Alabaster Idol is the first technology then stone mason is the primary workshop.
If Bronze Work is the first technology then artisan is the primary workshop.
The primary workshop can have more than one building, the other workshops can only have one building.


Once a player gets to Byzantine Era, players get 3 new workshops but the same mechanic is applied. The first technology will determine the primary workshop which allows for more than one building.

This mechanic does not apply to the workshops and goods of allied cultures (Egypt, China, Maya, etc)

Players will also need to know the era in which the goods are produced which are often written in abbreviations.
If no era is added to the description (usually for event quests) it will be for the player's current era.