World Wonders
A wonder is automatically unlocked and is level 1 once a blueprint has been obtained. Players can help others with a donation of resources up to 5 times per day. Each wonder can receive 3 donations from others per level.
There are 4 slots to accommodate wonders in the capital city and 4 slots to accommodate Wonders of the allied cultures for a total of 8 active wonders.
Presets allow for the creation and swapping of favourite wonder sets. Swapping between an 'Alliance Treasure Hunt' set and a 'production' set has never been easier. Maximize the collection of research points with presets that take advantage of wonder synergies. 2 presets are available for free, and another 2 are available for 500 gems each.
Blueprints come in 2 varieties; rare and legendary. Most wonder blueprints are defined as rare, while the wonders requiring legendary blueprints have a golden glow around the wonder picture.
The pity system allows for any blueprint to be guaranteed after 10 orbs, if no blueprint has been obtained in the previous 9 orbs.
Additional Pages
Contribution Rewards
Promotions
Wonder Groups
Wonders of the Ancient World
Wonders of the Great Empires
Wonders from Stories and Myths
Wonder Synergies
Example
The synergy bonus for Stonehenge is to produces 1 RP for each Temple type.
While Stonehenge is a Temple type, it does not count itself.
If the Cheops Pyramid was activated, also a Temple type, this would count as 1 other Temple type and Stonehenge will start producing 1 RP as a synergy bonus.
- Group
- AW - Ancient World
- GE - Great Empires
- SM - Stories and Myths
Group | Wonder | Slot | Arena | Fortress | Nature | Naval | Palace | Statue | Temple | Synergy Bonus |
---|---|---|---|---|---|---|---|---|---|---|
AW | Stonehenge | Capital City | S | T | : 1 RP/1d | |||||
AW | Hanging Gardens | Capital City | N | P | : Food +8% | |||||
AW | Statue of Zeus | Capital City | S | : Infantry Damage +4% | ||||||
AW | Temple of Artemis | Capital City | T | : Ranged Damage +4% | ||||||
AW | Cheops Pyramid | Allied: Egypt | T | : 60 of each previous era goods | ||||||
AW | Great Sphinx | Allied: Egypt | S | : Cavalry Damage +4% | ||||||
AW | Abu Simbel | Allied: Egypt | P | : 1 RP/1d | ||||||
AW | Tomb of Mausolus | Capital City | T | : 100 current era primary goods | ||||||
AW | Lighthouse of Alexandria | Capital City | N | T | : Trade: Goods +5% | |||||
AW | Colossus of Rhodes | Capital City | N | S | : Donations: Gears +5% | |||||
GE | Hagia Sophia | Capital City | T | - | ||||||
GE | Colosseum | Capital City | A | F | : Heavy Infantry Damage +4% | |||||
GE | Palace of Aachen | Capital City | F | P | : Infantry HP +2% | |||||
GE | Sherwood Forest | Capital City | F | N | : Ranged HP +2% | |||||
GE | Terracotta Army | Allied: China | F | S | : Heavy Infantry HP +2% | |||||
GE | Forbidden City | Allied: China | P | T | : 60 of each current era goods | |||||
GE | Great Wall | Allied: China | F | : +1 RP/1d | ||||||
GE | Sayil Palace | Allied: Maya | F | P | : Bastion HP +2% | |||||
GE | Tikal | Allied: Maya | A | : Boost Capital Goods +5% | ||||||
GE | Chichen Itza | Allied: Maya | A | T | : Ranged Critical Hit Chance +1% | |||||
SM | Alhambra | Capital City | F | N | - | |||||
SM | Cité de Carcassonne | Capital City | F | P | - | |||||
SM | Leaning Tower of Pisa | Capital City | N | T | : Speed up RP regen 2.5% | |||||
SM | Yggdrasil | Allied: Vikings | N | S | - | |||||
SM | Dragonship Ellida | Allied: Vikings | N | - | ||||||
SM | Valhalla | Allied: Vikings | A | : All Units Damage +1.5% |