Module:ATH Rewards

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Description

Provides a list of rewards in the Alliance Treasure Hunt encounters.


Syntax

{{#invoke:ATH Rewards| [Function] | [Encounter_Request] }}


Parameters

Parameter Description Required
[Function]
Provides a list of rewards for a specific encounter or create a table of all rewards.
Options (case-sensitive):
  • Alliance
  • Rewards
  • Table
Y
[Encounter_Request]
When using Rewards or Alliance as the [Function], provide the encounter number to get a list of rewards. Y (Rewards/Alliance)
N (Table)


Examples

Description Code Output
Provides a list of alliance rewards for encounter 1
{{#invoke:ATH Rewards|Alliance|1}}
Icon chest alliance points all.png
  • 70% Alliance Point.png 1 Alliance Point
  • 23% Rare Alliance Point.png 1 Rare Alliance Point
  •  7% Epic Alliance Point.png 1 Epic Alliance Point
Provides a list of rewards for encounter 1
{{#invoke:ATH Rewards|Rewards|1}}
Icon mystery chest silver.png
  • 10% Customization.png Coconut Tree
  • 30% Research.png 1 Research Point
  • 30% Coin.png Coins
  • 30% Food.png Food
Create a table of all rewards
{{#invoke:ATH Rewards|Table}}
Toggle Rewards
[+][-]
Customization.png
[+][-]
Research.png
[+][-]
Compass.png
[+][-]
Goods.png
[+][-]
Gem.png
[+][-]
Puzzle Chest.png
[+][-]
Gears.png
[+][-]
Coin.png
[+][-]
Food.png
[+][-]
Pirate Fortress Evolution Token.png
[+][-]
Icon mystery chest bronze.png

EncounterCustomization.pngResearch.pngCompass.pngGoods.pngGem.pngPuzzle Chest.pngGears.pngCoin.pngFood.pngPirate Fortress Evolution Token.pngIcon mystery chest bronze.png
110% Coconut Tree30% Research.png 130% Coin.png30% Food.png
210% Hammock Trees30% Goods.png30% Coin.png30% Food.png
310% Pirate Den30% Goods.png30% Coin.png30% Food.png
410% Sugarcane Distillery20% Research.png 230% Compass.png 120% Coin.png20% Food.png
510% Belltower Cottage30% Research.png 315% Gem.png 1520% Puzzle Chest.png 1
25% Puzzle Chest.png 3
610% Hammock Trees30% Research.png 220% Goods.png20% Coin.png20% Food.png
710% Pirate Den20% Goods.png
20% Goods.png
20% Goods.png
30% Gears.png 25
810% Sugarcane Distillery30% Research.png 230% Compass.png 120% Goods.png10% Coin.png
910% Robber Crab20% Research.png 220% Goods.png30% Puzzle Chest.png 120% Food.png
1010% The Scallywag's Shanty25% Research.png 2
20% Research.png 3
15% Gem.png 2030% Puzzle Chest.png 3
1110% Pirate Den30% Puzzle Chest.png 110% Gears.png 2525% Coin.png25% Food.png
1210% Coconut Tree15% Compass.png 125% Goods.png
25% Goods.png
25% Goods.png
1310% Sugarcane Distillery20% Research.png 220% Compass.png 130% Goods.png20% Puzzle Chest.png 1
1410% Hammock Trees20% Research.png 230% Goods.png20% Gears.png 5020% Food.png
1510% Belltower Cottage30% Research.png 715% Gem.png 2545% Puzzle Chest.png 2
1610% Hammock Trees20% Research.png 220% Goods.png30% Puzzle Chest.png 120% Food.png
1710% Robber Crab30% Research.png 220% Compass.png 120% Goods.png20% Coin.png
1810% Pirate Den25% Research.png 325% Gears.png 2520% Coin.png20% Food.png
1910% Belltower Cottage35% Research.png 325% Goods.png30% Puzzle Chest.png 2
2020% The Scallywag's Shanty
20% Belltower Cottage
20% Sugarcane Distillery
20% Pirate Den
20% Robber Crab
2115% Voodoo Head25% Research.png 230% Coin.png30% Food.png
2215% Long Nine25% Goods.png30% Coin.png30% Food.png
2315% Pirate Den25% Goods.png30% Coin.png30% Food.png
2415% Sugarcane Distillery35% Compass.png 225% Coin.png25% Food.png
2520% Tropical Fruit Farm25% Research.png 2
25% Research.png 5
15% Gem.png 1515% Pirate Fortress Evolution Token.png 1
2615% Coconut Tree30% Research.png 330% Goods.png25% Food.png
2715% Jolly Roger20% Goods.png
20% Goods.png
20% Goods.png
25% Gears.png 50
2815% Treasure Trove30% Research.png 225% Compass.png 230% Goods.png
2915% Pirate Den20% Research.png 220% Goods.png25% Puzzle Chest.png 220% Food.png
3020% Skull Home25% Research.png 515% Gem.png 2025% Gears.png 7515% Pirate Fortress Evolution Token.png 1
3115% Robber Crab30% Puzzle Chest.png 240% Gears.png 5015% Food.png
3215% Long Nine10% Compass.png 225% Goods.png
25% Goods.png
25% Goods.png
3315% Treasure Trove35% Research.png 320% Compass.png 230% Goods.png
3415% Sparkling Fortune20% Research.png 330% Goods.png20% Gears.png 5015% Food.png
3520% Crow's Inn30% Research.png 710% Gem.png 2525% Puzzle Chest.png 215% Pirate Fortress Evolution Token.png 1
3615% Hammock Trees20% Research.png 220% Goods.png30% Puzzle Chest.png 215% Food.png
3715% Voodoo Head35% Research.png 225% Compass.png 225% Goods.png
3815% The Scallywag's Shanty25% Research.png 320% Compass.png 220% Goods.png20% Gears.png 50
3920% Skull Home
20% Voodoo Head
20% Jolly Roger
20% Long Nine
20% Treasure Trove
4020% Skull Home
20% Tropical Fruit Farm
20% Belltower Cottage
20% The Scallywag's Shanty
20% Pirate Fortress Evolution Token.png 1
4120% Pirate Den30% Research.png 230% Puzzle Chest.png 220% Gears.png 50
4220% Hammock Trees30% Research.png 220% Compass.png 230% Goods.png
4320% Coconut Tree30% Research.png 230% Goods.png20% Gears.png 50
4420% Skull Home20% Research.png 320% Compass.png 220% Goods.png20% Puzzle Chest.png 2
4530% Tropical Fruit Farm20% Research.png 515% Gem.png 1520% Gears.png 7515% Pirate Fortress Evolution Token.png 1
4620% Sugarcane Distillery30% Research.png 230% Goods.png20% Puzzle Chest.png 2
4720% Voodoo Head20% Goods.png
20% Goods.png
20% Goods.png
20% Gears.png 50
4820% Long Nine20% Research.png 330% Compass.png 230% Goods.png
4920% The Scallywag's Shanty20% Research.png 330% Goods.png30% Puzzle Chest.png 2
5030% Sparkling Fortune20% Research.png 715% Gem.png 2020% Gears.png 7515% Pirate Fortress Evolution Token.png 1
5120% Belltower Cottage30% Research.png 330% Puzzle Chest.png 220% Gears.png 50
5220% Jolly Roger20% Compass.png 220% Goods.png
20% Goods.png
20% Goods.png
5320% Robber Crab20% Research.png 3
20% Research.png 7
20% Compass.png 220% Goods.png
5420% Skull Home30% Research.png 420% Goods.png30% Gears.png 50
5530% Crow's Inn20% Research.png 1015% Gem.png 2515% Puzzle Chest.png 220% Pirate Fortress Evolution Token.png 1
5620% Treasure Trove20% Research.png 320% Goods.png30% Puzzle Chest.png 210% Pirate Fortress Evolution Token.png 1
5720% Belltower Cottage20% Research.png 430% Compass.png 120% Goods.png10% Pirate Fortress Evolution Token.png 1
5820% Tropical Fruit Farm20% Research.png 720% Goods.png30% Gears.png 5010% Pirate Fortress Evolution Token.png 2
5930% Pirate Fortress Evolution Token.png 1
40% Pirate Fortress Evolution Token.png 2
30% Pirate Fortress Evolution Token.png 3
6020% Skull Home
20% Tropical Fruit Farm
20% Crow's Inn
20% Sparkling Fortune
20% Pirate Fortress Evolution Token.png 2
6120% Pirate Den30% Research.png 530% Compass.png 230% Puzzle Chest.png 220% Gears.png 8040% 1 Construction Skip Item
30% 1 Infantry Barracks Refill
6220% Hammock Trees30% Research.png 520% Compass.png 230% Goods.png40% Goods Selection Kit
30% 2 Negotiation Jokers
30% 1 Ranged Barracks Refill
6320% Coconut Tree30% Research.png 530% Goods.png20% Gears.png 8040% 1 Squad Healing Item
30% 1 Negotiation Turn Item
30% Mercenary Chest
6420% Skull Home20% Research.png 520% Compass.png 220% Goods.png20% Puzzle Chest.png 230% Gears.png 5040% 1 Construction Skip Item
30% Food / Goods / Random Barracks Refill Selection Kit
6530% Tropical Fruit Farm20% Research.png 1015% Gem.png 1520% Gears.png 10015% Pirate Fortress Evolution Token.png 1100% Mercenary Largo Scallywag
6620% Sugarcane Distillery30% Research.png 2
30% Research.png 10
30% Goods.png20% Puzzle Chest.png 240% 1 Squad Healing Item
30% Barracks Refill Selection Kit
6720% Voodoo Head
40% Long Nine
30% Compass.png 220% Goods.png
20% Goods.png
20% Goods.png
20% Gears.png 8030% 1 Cavalry Barracks Refill
6820% Long Nine20% Research.png 530% Compass.png 230% Goods.png30% Gears.png 10040% 1 Squad Healing Item
30% 1 Negotiation Turn Item
6920% The Scallywag's Shanty20% Research.png 5
30% Research.png 10
30% Goods.png30% Puzzle Chest.png 240% Pirate Fortress Evolution Token.png 130% 1 Infantry Barracks Refill
7030% Sparkling Fortune20% Research.png 1015% Gem.png 2020% Gears.png 12015% Pirate Fortress Evolution Token.png 1100% Mercenary First Mate Gaia
7120% Belltower Cottage30% Research.png 530% Puzzle Chest.png 220% Gears.png 8040% 1 Production Skip Item
30% 2 Negotiation Jokers
30% Goods Selection Kit
7220% Jolly Roger20% Compass.png 220% Goods.png
20% Goods.png
20% Goods.png
30% Gears.png 10040% 1 Squad Healing Item
30% 1 Negotiation Turn Item
7320% Robber Crab20% Research.png 5
20% Research.png 10
20% Compass.png 2
30% Compass.png 2
20% Goods.png40% 1 Construction Skip Item
30% Mercenary Chest
7420% Skull Home30% Research.png 7
30% Research.png 10
20% Goods.png30% Gears.png 8030% Pirate Fortress Evolution Token.png 140% 1 Squad Healing Item
7530% Crow's Inn20% Research.png 1015% Gem.png 2515% Puzzle Chest.png 320% Pirate Fortress Evolution Token.png 1100% Mercenary Gunnar the Gunner
7620% Treasure Trove25% Research.png 520% Goods.png30% Puzzle Chest.png 310% Pirate Fortress Evolution Token.png 1
30% Pirate Fortress Evolution Token.png 1
40% 1 Complete Healing Item
30% 1 Complete Barracks Refill
7720% Belltower Cottage20% Research.png 830% Compass.png 220% Goods.png30% Gears.png 10010% Pirate Fortress Evolution Token.png 1
30% Pirate Fortress Evolution Token.png 1
40% 1 Production Skip Item
7820% Tropical Fruit Farm20% Research.png 1020% Goods.png30% Gears.png 100
30% Gears.png 100
10% Pirate Fortress Evolution Token.png 2
30% Pirate Fortress Evolution Token.png 2
40% 1 Construction Skip Item
7930% Pirate Fortress Evolution Token.png 1
40% Pirate Fortress Evolution Token.png 2
30% Pirate Fortress Evolution Token.png 3
30% Pirate Fortress Evolution Token.png 1
40% 1 Complete Healing Item
30% 1 Age Up Kit
8020% Skull Home
20% Tropical Fruit Farm
20% Crow's Inn
20% Sparkling Fortune
20% Pirate Fortress Evolution Token.png 2100% Mercenary Captain Cromwell

local EraMod = require( 'Module:Era' )
local GenMod = require( 'Module:General' )

Alliance_Chest = {} --Alliance rewards

Alliance_Chest[1] = {
	[0] = 'icon_chest_alliance_points_all',
	[1] = {'70%', 'Alliance Point', '1 Alliance Point'},
	[2] = {'23%', 'Rare Alliance Point', '1 Rare Alliance Point'},
	[3] = {'7%', 'Epic Alliance Point', '1 Epic Alliance Point'}
	}

Alliance_Chest[2] = {
	[0] = 'icon_chest_alliance_points_all',
	[1] = {'31.5%', 'Alliance Point', '1 Alliance Point'},
	[2] = {'31.5%', 'Alliance Point', '2 Alliance Points'},
	[3] = {'25%', 'Rare Alliance Point', '1 Rare Alliance Point'},
	[4] = {'12%', 'Epic Alliance Point', '1 Epic Alliance Point'}
	}

Alliance_Chest[3] = {
	[0] = 'icon_chest_alliance_points_all',
	[1] = {'11%', 'Alliance Point', '1 Alliance Point'},
	[2] = {'44%', 'Alliance Point', '2 Alliance Points'},
	[3] = {'25%', 'Rare Alliance Point', '1 Rare Alliance Point'},
	[4] = {'20%', 'Epic Alliance Point', '1 Epic Alliance Point'}
	}

Alliance_Chest[4] = {
	[0] = 'icon_chest_alliance_points_all',
	[1] = {'20%', 'Alliance Point', '2 Alliance Points'},
	[2] = {'30%', 'Alliance Point', '3 Alliance Points'},
	[3] = {'15%', 'Rare Alliance Point', '1 Rare Alliance Point'},
	[4] = {'15%', 'Rare Alliance Point', '2 Rare Alliance Points'},
	[5] = {'20%', 'Epic Alliance Point', '1 Epic Alliance Point'}
	}


Alliance = {}
for i = 1, 80, 1 do
	if i <=20 then Alliance[i] = 1
	elseif i <=40 then Alliance[i] = 2
	elseif i <=60 then Alliance[i] = 3
	elseif i <=80 then Alliance[i] = 4
	end
end


Encounter = {} --First rewards chest
Encounter2 = {} --Second rewards chest
for i = 1, 60, 1 do
	Encounter2[i] = ''
end

Encounter[1] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Coconut Tree"},
	[2] = {'30%', 'Research', 1, "Research Point"},
	[3] = {'30%', 'Coin', 0, "Coins"},
	[4] = {'30%', 'Food', 0, "Food"}
	}

Encounter[2] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Hammock Trees"},
	[2] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[3] = {'30%', 'Coin', 0, "Coins"},
	[4] = {'30%', 'Food', 0, "Food"}
	}
	
Encounter[3] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Pirate Den"},
	[2] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')},
	[3] = {'30%', 'Coin', 0, "Coins"},
	[4] = {'30%', 'Food', 0, "Food"}
	}
	
Encounter[4] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Sugarcane Distillery"},
	[2] = {'30%', 'Compass', 1, "Compass"},
	[3] = {'20%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Coin', 0, "Coins"},
	[5] = {'20%', 'Food', 0, "Food"}
	}
	
Encounter[5] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'15%', 'Gem', 15, "Gems"},
	[3] = {'20%', 'Puzzle Chest', 1, "Puzzle Piece"},
	[4] = {'25%', 'Puzzle Chest', 3, "Puzzle Pieces"},
	[5] = {'30%', 'Research', 3, "Research Points"}
	}
	
Encounter[6] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Hammock Trees"},
	[2] = {'30%', 'Research', 2, "Research Points"},
	[3] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Coin', 0, "Coins"},
	[5] = {'20%', 'Food', 0, "Food"}
	}
	
Encounter[7] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Pirate Den"},
	[2] = {'30%', 'Gears', 25, "Gears"},
	[3] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[8] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Sugarcane Distillery"},
	[2] = {'30%', 'Compass', 1, "Compass"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'10%', 'Coin', 0, "Coins"}
	}
	
Encounter[9] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Robber Crab"},
	[2] = {'30%', 'Puzzle Chest', 1, "Puzzle Piece"},
	[3] = {'20%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')},
	[5] = {'20%', 'Food', 0, "Food"}
	}
	
Encounter[10] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "The Scallywag's Shanty"},
	[2] = {'15%', 'Gem', 20, "Gems"},
	[3] = {'30%', 'Puzzle Chest', 3, "Puzzle Pieces"},
	[4] = {'25%', 'Research', 2, "Research Points"},
	[5] = {'20%', 'Research', 3, "Research Points"}
	}
	
Encounter[11] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Pirate Den"},
	[2] = {'10%', 'Gears', 25, "Gears"},
	[3] = {'30%', 'Puzzle Chest', 1, "Puzzle Piece"},
	[4] = {'25%', 'Coin', 0, "Coins"},
	[5] = {'25%', 'Food', 0, "Food"}
	}
	
Encounter[12] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Coconut Tree"},
	[2] = {'15%', 'Compass', 1, "Compass"},
	[3] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[13] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Sugarcane Distillery"},
	[2] = {'20%', 'Compass', 1, "Compass"},
	[3] = {'20%', 'Puzzle Chest', 1, "Puzzle Piece"},
	[4] = {'20%', 'Research', 2, "Research Points"},
	[5] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[14] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Hammock Trees"},
	[2] = {'20%', 'Gears', 50, "Gears"},
	[3] = {'20%', 'Research', 2, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')},
	[5] = {'20%', 'Food', 0, "Food"}
	}
	
Encounter[15] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'15%', 'Gem', 25, "Gems"},
	[3] = {'45%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'30%', 'Research', 7, "Research Points"}
	}
	
Encounter[16] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Hammock Trees"},
	[2] = {'30%', 'Puzzle Chest', 1, "Puzzle Piece"},
	[3] = {'20%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[5] = {'20%', 'Food', 0, "Food"}
	}
	
Encounter[17] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Robber Crab"},
	[2] = {'20%', 'Compass', 1, "Compass"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Coin', 0, "Coins"}
	}
	
Encounter[18] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Pirate Den"},
	[2] = {'25%', 'Gears', 25, "Gears"},
	[3] = {'25%', 'Research', 3, "Research Points"},
	[4] = {'20%', 'Food', 0, "Food"},
	[5] = {'20%', 'Coin', 0, "Coins"}
	}
	
Encounter[19] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'10%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'35%', 'Research', 3, "Research Points"},
	[4] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[20] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "The Scallywag's Shanty"},
	[2] = {'20%', 'Customization', 0, "Belltower Cottage"},
	[3] = {'20%', 'Customization', 0, "Sugarcane Distillery"},
	[4] = {'20%', 'Customization', 0, "Pirate Den"},
	[5] = {'20%', 'Customization', 0, "Robber Crab"}
	}
	
Encounter[21] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Voodoo Head"},
	[2] = {'25%', 'Research', 2, "Research Points"},
	[3] = {'30%', 'Coin', 0, "Coins"},
	[4] = {'30%', 'Food', 0, "Food"}
	}
	
Encounter[22] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Long Nine"},
	[2] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[3] = {'30%', 'Coin', 0, "Coins"},
	[4] = {'30%', 'Food', 0, "Food"}
	}
	
Encounter[23] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Pirate Den"},
	[2] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')},
	[3] = {'30%', 'Coin', 0, "Coins"},
	[4] = {'30%', 'Food', 0, "Food"}

	}
	
Encounter[24] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Sugarcane Distillery"},
	[2] = {'35%', 'Compass', 2, "Compasses"},
	[3] = {'25%', 'Coin', 0, "Coins"},
	[4] = {'25%', 'Food', 0, "Food"}
	}
	
Encounter[25] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Tropical Fruit Farm"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 15, "Gems"},
	[4] = {'25%', 'Research', 2, "Research Points"},
	[5] = {'25%', 'Research', 5, "Research Points"}
	}
	
Encounter[26] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Coconut Tree"},
	[2] = {'30%', 'Research', 3, "Research Points"},
	[3] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'25%', 'Food', 0, "Food"}
	}
	
Encounter[27] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Jolly Roger"},
	[2] = {'25%', 'Gears', 50, "Gears"},
	[3] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[28] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Treasure Trove"},
	[2] = {'25%', 'Compass', 2, "Compasses"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[29] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Pirate Den"},
	[2] = {'25%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'20%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')},
	[5] = {'20%', 'Food', 0, "Food"}
	}
	
Encounter[30] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 20, "Gems"},
	[4] = {'25%', 'Gears', 75, "Gears"},
	[5] = {'25%', 'Research', 5, "Research Points"}
	}
	
Encounter[31] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Robber Crab"},
	[2] = {'40%', 'Gears', 50, "Gears"},
	[3] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'15%', 'Food', 0, "Food"}
	}
	
Encounter[32] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Long Nine"},
	[2] = {'10%', 'Compass', 2, "Compasses"},
	[3] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[33] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Treasure Trove"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'35%', 'Research', 3, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[34] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Sparkling Fortune"},
	[2] = {'20%', 'Gears', 50, "Gears"},
	[3] = {'20%', 'Research', 3, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')},
	[5] = {'15%', 'Food', 0, "Food"}

	}
	
Encounter[35] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Crow's Inn"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'10%', 'Gem', 25, "Gems"},
	[4] = {'25%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[5] = {'30%', 'Research', 7, "Research Points"}
	}
	
Encounter[36] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Hammock Trees"},
	[2] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'20%', 'Research', 2, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[5] = {'15%', 'Food', 0, "Food"}
	}
	
Encounter[37] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "Voodoo Head"},
	[2] = {'25%', 'Compass', 2, "Compasses"},
	[3] = {'35%', 'Research', 2, "Research Points"},
	[4] = {'25%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[38] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'15%', 'Customization', 0, "The Scallywag's Shanty"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Gears', 50, "Gears"},
	[4] = {'25%', 'Research', 3, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[39] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'20%', 'Customization', 0, "Voodoo Head"},
	[3] = {'20%', 'Customization', 0, "Jolly Roger"},
	[4] = {'20%', 'Customization', 0, "Long Nine"},
	[5] = {'20%', 'Customization', 0, "Treasure Trove"}
	}
	
Encounter[40] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'20%', 'Customization', 0, "Tropical Fruit Farm"},
	[3] = {'20%', 'Customization', 0, "Belltower Cottage"},
	[4] = {'20%', 'Customization', 0, "The Scallywag's Shanty"},
	[5] = {'20%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"}
	}
	
Encounter[41] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Pirate Den"},
	[2] = {'20%', 'Gears', 50, "Gears"},
	[3] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'30%', 'Research', 2, "Research Points"}
	}
	
Encounter[42] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Hammock Trees"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')}
	}
	
Encounter[43] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Coconut Tree"},
	[2] = {'20%', 'Gears', 50, "Gears"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[44] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'20%', 'Research', 3, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[45] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'30%', 'Customization', 0, "Tropical Fruit Farm"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 15, "Gems"},
	[4] = {'20%', 'Gears', 75, "Gears"},
	[5] = {'20%', 'Research', 5, "Research Points"}
	}
	
Encounter[46] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Sugarcane Distillery"},
	[2] = {'20%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')}
	}
	
Encounter[47] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Voodoo Head"},
	[2] = {'20%', 'Gears', 50, "Gears"},
	[3] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[48] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Long Nine"},
	[2] = {'30%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Research', 3, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[49] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "The Scallywag's Shanty"},
	[2] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'20%', 'Research', 3, "Research Points"},
	[4] = {'30%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[50] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'30%', 'Customization', 0, "Sparkling Fortune"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 20, "Gems"},
	[4] = {'20%', 'Gears', 75, "Gears"},
	[5] = {'20%', 'Research', 7, "Research Points"}
	}
	
Encounter[51] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'20%', 'Gears', 50, "Gears"},
	[3] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'30%', 'Research', 3, "Research Points"}
	}
	
Encounter[52] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Jolly Roger"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[53] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Robber Crab"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Research', 3, "Research Points"},
	[4] = {'20%', 'Research', 7, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}

	}
	
Encounter[54] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'30%', 'Gears', 50, "Gears"},
	[3] = {'30%', 'Research', 4, "Research Points"},
	[4] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[55] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'30%', 'Customization', 0, "Crow's Inn"},
	[2] = {'20%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 25, "Gems"},
	[4] = {'15%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[5] = {'20%', 'Research', 10, "Research Points"}

	}
	
Encounter[56] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Treasure Trove"},
	[2] = {'10%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'20%', 'Research', 3, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods1')}
	}
	
Encounter[57] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'10%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Compass', 1, "Compass"},
	[4] = {'20%', 'Research', 4, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods2')}
	}
	
Encounter[58] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'20%', 'Customization', 0, "Tropical Fruit Farm"},
	[2] = {'10%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"},
	[3] = {'30%', 'Gears', 50, "Gears"},
	[4] = {'20%', 'Research', 7, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
	}
	
Encounter[59] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'30%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[2] = {'40%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"},
	[3] = {'30%', 'Pirate Fortress Evolution Token', 3, "Pirate Fortress Evolution Tokens"}
	}
	
Encounter[60] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'20%', 'Customization', 0, "Tropical Fruit Farm"},
	[3] = {'20%', 'Customization', 0, "Crow's Inn"},
	[4] = {'20%', 'Customization', 0, "Sparkling Fortune"},
	[5] = {'20%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"}
	}
	
Encounter[61] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Pirate Den"},
	[2] = {'20%', 'Gears', 80, "Gears"},
	[3] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'30%', 'Research', 5, "Research Points"}
}
	
Encounter2[61] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Construction Skip Item', 1, "Construction Skip Item"},
	[2] = {'30%', 'Compass', 2, "Compasses"},
	[3] = {'30%', 'Infantry Barracks Refill', 1, "Infantry Barracks Refill"}
}

Encounter[62] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Hammock Trees"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'30%', 'Research', 5, "Research Points"},
	[4] = {'30%', 'Goods', 0,  EraMod.Goods('CE', 'Goods1')}
}
	
Encounter2[62] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Goods Selection Kit', 0, "Goods Selection Kit"},
	[2] = {'30%', 'Negotiation Joker', 2, "Negotiation Jokers"},
	[3] = {'30%', 'Ranged Barracks Refill', 1, "Ranged Barracks Refill"}
	
}

Encounter[63] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Coconut Tree"},
	[2] = {'20%', 'Gears', 80, "Gears"},
	[3] = {'30%', 'Research', 5, "Research Points"},
	[4] = {'30%', 'Goods', 0,  EraMod.Goods('CE', 'Goods3')}
}
	
Encounter2[63] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Squad Healing Item', 1, "Squad Healing Item"},
	[2] = {'30%', 'Negotiation Turn Item', 1, "Negotiation Turn Item"},
	[3] = {'30%', 'Mercenary Chest', 0, "Mercenary Chest"}
}

Encounter[64] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Puzzle Chest', 2, "Puzzle Piece"},
	[4] = {'20%', 'Research', 5, "Research Points"},
	[5] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods2')}
}
	
Encounter2[64] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Construction Skip Item', 1, "Construction Skip Item"},
	[2] = {'30%', 'Icon selection kit food goods random barracks refill', 0, "Food / Goods / Random Barracks Refill Selection Kit"},
	[3] = {'30%', 'Gears', 50, "Gears"}
}

Encounter[65] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'30%', 'Customization', 0, "Tropical Fruit Farm"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 15, "Gems"},
	[4] = {'20%', 'Gears', 100, "Gears"},
	[5] = {'20%', 'Research', 10, "Research Points"}
}
	
Encounter2[65] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'100%', 'Commander Largo', 0, "Mercenary Largo Scallywag"}
}

Encounter[66] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Sugarcane Distillery"},
	[2] = {'20%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'30%', 'Research', 2, "Research Points"},
	[4] = {'30%', 'Goods', 0,  EraMod.Goods('CE', 'Goods1')}
}
	
Encounter2[66] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Squad Healing Item', 1, "Squad Healing Item"},
	[2] = {'30%', 'Barracks Refill Selection Kit', 0, "Barracks Refill Selection Kit"},
	[3] = {'30%', 'Research', 10, "Research Points"}
}

Encounter[67] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Voodoo Head"},
	[2] = {'20%', 'Gears', 80, "Gears"},
	[3] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods3')}
}
	
Encounter2[67] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Customization', 0, "Long Nine"},
	[2] = {'30%', 'Compass', 2, "Compasses"},
	[3] = {'30%', 'Cavalry Barracks Refill', 1, "Cavalry Barracks Refill"}
}

Encounter[68] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Long Nine"},
	[2] = {'30%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Research', 5, "Research Points"},
	[4] = {'30%', 'Goods', 0,  EraMod.Goods('CE', 'Goods2')}
}
	
Encounter2[68] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Squad Healing Item', 1, "Squad Healing Item"},
	[2] = {'30%', 'Gears', 100, "Gears"},
	[3] = {'30%', 'Negotiation Turn Item', 1, "Negotiation Turn Item"}
}

Encounter[69] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "The Scallywag's Shanty"},
	[2] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[3] = {'20%', 'Research', 5, "Research Points"},
	[4] = {'30%', 'Goods', 0,  EraMod.Goods('CE', 'Goods3')}
}
	
Encounter2[69] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[2] = {'30%', 'Infantry Barracks Refill', 1, "Infantry Barracks Refill"},
	[3] = {'30%', 'Research', 10, "Research Points"}
}

Encounter[70] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'30%', 'Customization', 0, "Sparkling Fortune"},
	[2] = {'15%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 20, "Gems"},
	[4] = {'20%', 'Gears', 120, "Gears"},
	[5] = {'20%', 'Research', 10, "Research Points"}
}
	
Encounter2[70] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'100%', 'Commander Gaia', 0, "Mercenary First Mate Gaia"}
}

Encounter[71] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'20%', 'Gears', 80, "Gears"},
	[3] = {'30%', 'Puzzle Chest', 2, "Puzzle Pieces"},
	[4] = {'30%', 'Research', 5, "Research Points"}
}
	
Encounter2[71] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Production Skip Item', 1, "Production Skip Item"},
	[2] = {'30%', 'Negotiation Joker', 2, "Negotiation Jokers"},
	[3] = {'30%', 'Goods Selection Kit', 0, "Goods Selection Kit"}
}

Encounter[72] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Jolly Roger"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods1')},
	[4] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods2')},
	[5] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods3')}
}
	
Encounter2[72] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Squad Healing Item', 1, "Squad Healing Item"},
	[2] = {'30%', 'Gears', 100, "Gears"},
	[3] = {'30%', 'Negotiation Turn Item', 1, "Negotiation Turn Item"}
}

Encounter[73] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Robber Crab"},
	[2] = {'20%', 'Compass', 2, "Compasses"},
	[3] = {'20%', 'Research', 5, "Research Points"},
	[4] = {'20%', 'Research', 10, "Research Points"},
	[5] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods2')}
}
	
Encounter2[73] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Construction Skip Item', 1, "Construction Skip Item"},
	[2] = {'30%', 'Compass', 2, "Compasses"},
	[3] = {'30%', 'Mercenary Chest', 0, "Mercenary Chest"}
}

Encounter[74] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'30%', 'Gears', 80, "Gears"},
	[3] = {'30%', 'Research', 7, "Research Points"},
	[4] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods3')}
}
	
Encounter2[74] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Squad Healing Item', 1, "Squad Healing Item"},
	[2] = {'30%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Research', 10, "Research Points"}
}

Encounter[75] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'30%', 'Customization', 0, "Crow's Inn"},
	[2] = {'20%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'15%', 'Gem', 25, "Gems"},
	[4] = {'15%', 'Puzzle Chest', 3, "Puzzle Pieces"},
	[5] = {'20%', 'Research', 10, "Research Points"},
}
	
Encounter2[75] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'100%', 'Commander Gunnar', 0, "Mercenary Gunnar the Gunner"}
}

Encounter[76] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Treasure Trove"},
	[2] = {'10%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Puzzle Chest', 3, "Puzzle Pieces"},
	[4] = {'25%', 'Research', 5, "Research Points"},
	[5] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods1')}
}
	
Encounter2[76] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Complete Healing Item', 1, "Complete Healing Item"},
	[2] = {'30%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Complete Barracks Refill', 1, "Complete Barracks Refill"}
}

Encounter[77] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Belltower Cottage"},
	[2] = {'10%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Compass', 2, "Compasses"},
	[4] = {'20%', 'Research', 8, "Research Points"},
	[5] = {'20%', 'Goods', 0,  EraMod.Goods('CE', 'Goods2')}
}
	
Encounter2[77] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Production Skip Item', 1, "Production Skip Item"},
	[2] = {'30%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Gears', 100, "Gears"}
}

Encounter[78] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'20%', 'Customization', 0, "Tropical Fruit Farm"},
	[2] = {'10%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"},
	[3] = {'30%', 'Gears', 100, "Gears"},
	[4] = {'20%', 'Research', 10, "Research Points"},
	[5] = {'20%', 'Goods', 0, EraMod.Goods('CE', 'Goods3')}
}
	
Encounter2[78] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Construction Skip Item', 1, "Construction Skip Item"},
	[2] = {'30%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"},
	[3] = {'30%', 'Gears', 100, "Gears"}
}

Encounter[79] = {
	[0] = 'icon_mystery_chest_bronze',
	[1] = {'30%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[2] = {'40%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"},
	[3] = {'30%', 'Pirate Fortress Evolution Token', 3, "Pirate Fortress Evolution Tokens"}
}
	
Encounter2[79] = {
	[0] = 'icon_mystery_chest_silver',
	[1] = {'40%', 'Complete Healing Item', 1, "Complete Healing Item"},
	[2] = {'30%', 'Pirate Fortress Evolution Token', 1, "Pirate Fortress Evolution Token"},
	[3] = {'30%', 'Age Up Kit', 1, "Age Up Kit"}
}

Encounter[80] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'20%', 'Customization', 0, "Skull Home"},
	[2] = {'20%', 'Customization', 0, "Tropical Fruit Farm"},
	[3] = {'20%', 'Customization', 0, "Crow's Inn"},
	[4] = {'20%', 'Customization', 0, "Sparkling Fortune"},
	[5] = {'20%', 'Pirate Fortress Evolution Token', 2, "Pirate Fortress Evolution Tokens"}
}
	
Encounter2[80] = {
	[0] = 'icon_mystery_chest_gold',
	[1] = {'100%', 'Mercenary Captain Cromwell', 0, "Mercenary Captain Cromwell"}
}


local p = {}

function p.Alliance(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	Encounter_Request = data.args[1]

	--Error handle if Event_Request is invalid
	if Alliance[Encounter_Request] == nil then return 'Invalid Encounter_Request option: ' .. Encounter_Request end
	
	local String = GenMod.Icon(Alliance_Chest[Alliance[Encounter_Request]][0]) .. '<br><ul>'
	for i = 1, #Alliance_Chest[Alliance[Encounter_Request]], 1 do
		String = String .. '<li>' .. GenMod.Perc(Alliance_Chest[Alliance[Encounter_Request]][i][1]) .. ' ' .. GenMod.Icon(Alliance_Chest[Alliance[Encounter_Request]][i][2]) .. ' ' .. Alliance_Chest[Alliance[Encounter_Request]][i][3] .. '</li>'
	end
	String = String .. '</ul>'
	
	return String

end


function p.Rewards(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	Encounter_Request = data.args[1]

	--Error handle if Event_Request is invalid
	if Encounter[Encounter_Request] == nil or Encounter[Encounter_Request] == '' then return 'No data for Encounter_Request: ' .. Encounter_Request end
	
	local String = GenMod.Icon(Encounter[Encounter_Request][0]) ..'<br><ul>'
	
	for i = 1, #Encounter[Encounter_Request], 1 do
		String = String .. '<li>'
		if Encounter[Encounter_Request][i][1] ~= '' then String = String .. GenMod.Perc(Encounter[Encounter_Request][i][1]) .. ' ' end
		String = String .. GenMod.Icon(Encounter[Encounter_Request][i][2]) .. ' '
		if Encounter[Encounter_Request][i][3] > 0 then String = String .. ' ' .. Encounter[Encounter_Request][i][3] .. ' ' end
		String = String .. Encounter[Encounter_Request][i][4] .. '</li>'
	end
	
	String = String .. '</ul>'
	
	return String

end


function p.Rewards2(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	Encounter_Request = data.args[1]

	--Error handle if Event_Request is invalid
	if Encounter[Encounter_Request] == nil or Encounter2[Encounter_Request] == '' then return 'No data for Encounter_Request: ' .. Encounter_Request end

	local String = GenMod.Icon(Encounter2[Encounter_Request][0]) .. '<br><ul>'
	
	for i = 1, #Encounter2[Encounter_Request], 1 do
		String = String .. '<li>'
		if Encounter2[Encounter_Request][i][1] ~= '' then String = String .. GenMod.Perc(Encounter2[Encounter_Request][i][1]) .. ' ' end
		String = String .. GenMod.Icon(Encounter2[Encounter_Request][i][2]) .. ' '
		if Encounter2[Encounter_Request][i][3] > 0 then String = String .. ' ' .. Encounter2[Encounter_Request][i][3] .. ' ' end
		String = String .. Encounter2[Encounter_Request][i][4] .. '</li>'
	end
	
	String = String .. '</ul>'
	
	return String

end


function p.Table()
	
	Rewards = {'Customization', 'Research', 'Compass', 'Goods', 'Gem', 'Puzzle Chest', 'Gears', 'Coin', 'Food', 'Pirate Fortress Evolution Token', 'icon_mystery_chest_bronze'} --icon_mystery_chest_bronze: catch-all for other rewards
	Toggle_Table = '<table class="article-table">'
	Toggle_Table = Toggle_Table .. '<tr><td class="bg-th" colspan="99"><b>Toggle Rewards</b></td></tr><tr>'
	
	Data_Table = '<table class="article-table" style="text-align: left; white-space: nowrap;">'
	Data_Table = Data_Table .. '<tr class="bg-th"><td style="min-width: 80px;"><b>Encounter</b></td>'
	
	for i = 1, #Rewards do
		Rewards_Text = Rewards[i]:gsub(' ','_')
		Toggle_Table = Toggle_Table .. '<td style="min-width: 50px;"><div class="mw-customtoggle-' .. Rewards_Text .. '"><div class="mw-customtoggle-' .. Rewards_Text ..' mw-customtoggle-' .. Rewards_Text .. 'expand mw-customtoggle-' .. Rewards_Text .. 'collapse"><span class="mw-collapsible" id="mw-customcollapsible-' .. Rewards_Text ..'expand" style="text-align:center; min-width:22px;">[+]</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-' .. Rewards_Text ..'collapse" style="text-align:center; min-width:22px;">[-]</span></div>' .. GenMod.Icon(Rewards_Text) .. '</div></td>'
		Data_Table = Data_Table .. '<td id="mw-customcollapsible-' .. Rewards_Text .. '" class="mw-collapsible mw-collapsed" style="text-align: center; min-width: 80px;">' .. GenMod.Icon(Rewards_Text) .. '</td>'
	end
	
	Toggle_Table = Toggle_Table .. '</tr></table>'
	Data_Table = Data_Table .. '</tr>'
	
	for i = 1, #Encounter do
		Data_Table = Data_Table .. '<tr><td class="bg-th" style="text-align: center;"><b>' .. i .. '</b></td>'
		
		Rewards_List = {} --create and initialize blank array for reward list.
		for j = 1, #Rewards do
			Rewards_List[j] = ''
		end
		
		for j = 1, #Encounter[i] do
			for k = 1, #Rewards do
				if Encounter[i][j][2] == Rewards[k] or Rewards[k] == 'icon_mystery_chest_bronze' then
					Rewards_Text = Rewards[k]:gsub(' ','_')
					if Rewards_List[k]:len() > 0 then Rewards_List[k] = Rewards_List[k] .. '<br>' end
					if Encounter[i][j][1]  ~= '' then Rewards_List[k] = Rewards_List[k] .. GenMod.Perc(Encounter[i][j][1]) .. ' ' end
					if Rewards[k] ~= 'icon_mystery_chest_bronze' and Rewards[k] ~= 'Customization' then
						Rewards_List[k] = Rewards_List[k] .. GenMod.Icon(Rewards_Text)
						if Encounter[i][j][3] > 0 then Rewards_List[k] = Rewards_List[k] .. ' ' .. Encounter[i][j][3] end
					else
						if Encounter[i][j][3] > 0 then Rewards_List[k] = Rewards_List[k] .. ' ' .. Encounter[i][j][3] .. ' ' end
						Rewards_List[k] = Rewards_List[k] .. Encounter[i][j][4]
					end
					break
				end
			end
		end
		
		for j = 1, #Encounter2[i] do
			for k = 1, #Rewards do
				if Encounter2[i][j][2] == Rewards[k] or Rewards[k] == 'icon_mystery_chest_bronze' then
					Rewards_Text = Rewards[k]:gsub(' ','_')
					if Rewards_List[k]:len() > 0 then Rewards_List[k] = Rewards_List[k] .. '<br>' end
					if Encounter2[i][j][1]  ~= '' then Rewards_List[k] = Rewards_List[k] .. GenMod.Perc(Encounter2[i][j][1]) .. ' ' end
					if Rewards[k] ~= 'icon_mystery_chest_bronze' and Rewards[k] ~= 'Customization' then
						Rewards_List[k] = Rewards_List[k] .. GenMod.Icon(Rewards_Text)
						if Encounter2[i][j][3] > 0 then Rewards_List[k] = Rewards_List[k] .. ' ' .. Encounter2[i][j][3] end
					else
						if Encounter2[i][j][3] > 0 then Rewards_List[k] = Rewards_List[k] .. ' ' .. Encounter2[i][j][3] .. ' ' end
						Rewards_List[k] = Rewards_List[k] .. Encounter2[i][j][4]
					end
					break
				end
			end
		end
		
		for j = 1, #Rewards do
			Rewards_Text = Rewards[j]:gsub(' ','_')
			Data_Table = Data_Table .. '<td id="mw-customcollapsible-' .. Rewards_Text .. '" class="mw-collapsible mw-collapsed">' .. Rewards_List[j] .. '</td>'
		end
		
		Data_Table = Data_Table .. '</tr>'
	end
	
	Data_Table = Data_Table .. '</table>'
	
	String = Toggle_Table .. '<br>' .. Data_Table
	
	return String
end

return p