Module:ATH Encounters

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Description

Provides enemy data for Alliance Treasure Hunt encounters.


Syntax

{{#invoke:ATH Encounters| [Function] | [Encounter_Request] }}


Parameters

Parameter Description Required
[Function]
Provides enemy data for a specific encounter.
Options (case-sensitive):
  • Enemy_Buff
  • Enemy
  • Enemy2
  • Negotiation
Y
[Encounter_Request]
Number required. Y


Examples

Description Code Output
Provides a list of enemy buffs for encounter 60
{{#invoke:ATH Encounters|Enemy_Buff|60}}
BA +15%
ME +15%
CG +40%
ER +40%
RE +50%
BE +50%
AF +50%
FA +50%
IE +50%
KS +50%
HM +50%
Provides a list of enemies for encounter 60 wave 1
{{#invoke:ATH Encounters|Enemy|60}}
Corsairs 3, 3
Harpoonists 6, 6
[Boss] Cromwell 1
Marauders 8, 8
Cannon 1
Provides a list of enemies for encounter 60 wave 2
{{#invoke:ATH Encounters|Enemy2|60}}
Marauders 12, 12, 12
Harpoonists 3, 3, 4
Provides a list of negotiation items for encounter 60
{{#invoke:ATH Encounters|Negotiation|60}}
13% Goods.png Primary goods of Previous Era
13% Goods.png Secondary goods of Previous Era
13% Goods.png Tertiary goods of Previous Era
13% Goods.png Primary goods of Current Era
13% Goods.png Secondary goods of Current Era
13% Goods.png Tertiary goods of Current Era
13% Unit Infantry.png Infantry units
 6% Unit Range.png Ranged units
 2% Unit Cavalry.png Cavalry units
 2% Research.png Research Point

local EraMod = require( 'Module:Era' )
local GenMod = require( 'Module:General' )

Buff = {}
Buff[1] = {}
Buff[1][1] = {'CG', 20}
Buff[1][2] = {'ER', 40}
Buff[2] = {}
Buff[2][1] = {'CG', 10}
Buff[2][2] = {'ER', 15}
Buff[3] = {}
Buff[3][1] = {'CG', 10}
Buff[3][2] = {'ER', 13}
Buff[4] = {}
Buff[4][1] = {'CG', 13}
Buff[4][2] = {'ER', 15}
Buff[5] = {}
Buff[5][1] = {'ME', 40}
Buff[6] = {}
Buff[6][1] = {'BA', 25}
Buff[6][2] = {'ME', 40}
Buff[7] = {}
Buff[7][1] = {'ME', 40}
Buff[7][2] = {'ER', 50}
Buff[8] = {}
Buff[8][1] = {'CG', 20}
Buff[8][2] = {'ER', 40}
Buff[8][3] = {'RE', 50}
Buff[9] = {}
Buff[9][1] = {'ME', 15}
Buff[9][2] = {'CG', 25}
Buff[9][3] = {'ER', 40}
Buff[10] = {}
Buff[10][1] = {'BA', 15}
Buff[10][2] = {'CG', 40}
Buff[11] = {}
Buff[11][1] = {'BA', 15}
Buff[11][2] = {'CG', 40}
Buff[11][3] = {'RE', 50}
Buff[12] = {}
Buff[12][1] = {'BA', 30}
Buff[12][2] = {'CG', 60}
Buff[12][3] = {'RE', 80}
Buff[13] = {}
Buff[13][1] = {'BA', 35}
Buff[13][2] = {'CG', 70}
Buff[13][3] = {'RE', 90}
Buff[14] = {}
Buff[14][1] = {'BA', 40}
Buff[14][2] = {'ME', 50}
Buff[14][3] = {'CG', 70}
Buff[14][4] = {'ER', 80}
Buff[14][5] = {'RE', 100}

Encounter_Buff = {}
Encounter_Buff[1] = 1
Encounter_Buff[2] = 1
Encounter_Buff[3] = 2
Encounter_Buff[4] = 1
Encounter_Buff[5] = 1
Encounter_Buff[6] = 2
Encounter_Buff[7] = 2
Encounter_Buff[8] = 2
Encounter_Buff[9] = 2
Encounter_Buff[10] = 3
Encounter_Buff[11] = 3
Encounter_Buff[12] = 3
Encounter_Buff[13] = 3
Encounter_Buff[14] = 3
Encounter_Buff[15] = 3
Encounter_Buff[16] = 3
Encounter_Buff[17] = 4
Encounter_Buff[18] = 4
Encounter_Buff[19] = 4
Encounter_Buff[20] = 1
Encounter_Buff[21] = 5
Encounter_Buff[22] = 5
Encounter_Buff[23] = 6
Encounter_Buff[24] = 5
Encounter_Buff[25] = 7
Encounter_Buff[26] = 6
Encounter_Buff[27] = 5
Encounter_Buff[28] = 6
Encounter_Buff[29] = 6
Encounter_Buff[30] = 1
Encounter_Buff[31] = 6
Encounter_Buff[32] = 6
Encounter_Buff[33] = 8
Encounter_Buff[34] = 8
Encounter_Buff[35] = 1
Encounter_Buff[36] = 6
Encounter_Buff[37] = 6
Encounter_Buff[38] = 9
Encounter_Buff[39] = 9
Encounter_Buff[40] = 1
Encounter_Buff[41] = 10
Encounter_Buff[42] = 10
Encounter_Buff[43] = 10
Encounter_Buff[44] = 10
Encounter_Buff[45] = 10
Encounter_Buff[46] = 10
Encounter_Buff[47] = 10
Encounter_Buff[48] = 10
Encounter_Buff[49] = 11
Encounter_Buff[50] = 11
Encounter_Buff[51] = 10
Encounter_Buff[52] = 6
Encounter_Buff[53] = 10
Encounter_Buff[54] = 10
Encounter_Buff[55] = 10
Encounter_Buff[56] = 11
Encounter_Buff[57] = 11
Encounter_Buff[58] = 11
Encounter_Buff[59] = 11
Encounter_Buff[60] = 11
Encounter_Buff[61] = 12
Encounter_Buff[62] = 12
Encounter_Buff[63] = 12
Encounter_Buff[64] = 12
Encounter_Buff[65] = 12
Encounter_Buff[66] = 12
Encounter_Buff[67] = 12
Encounter_Buff[68] = 13
Encounter_Buff[69] = 13
Encounter_Buff[70] = 13
Encounter_Buff[71] = 13
Encounter_Buff[72] = 13
Encounter_Buff[73] = 13
Encounter_Buff[74] = 13
Encounter_Buff[75] = 14
Encounter_Buff[76] = 14
Encounter_Buff[77] = 14
Encounter_Buff[78] = 14
Encounter_Buff[79] = 14
Encounter_Buff[80] = 14

Enemy = {}
Enemy2 = {}
Enemy[1] = {
	[1] = {'Harpoonists', '6, 6'},
	[2] = {'Marauders', '8, 8'}
	}
Enemy[2] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '8, 8, 8'}
	}
Enemy[3] = {
	[1] = {'Harpoonists', '8, 8, 8'},
	[2] = {'Marauders', '12, 8, 8'}
	}
Enemy[4] = {
	[1] = {'Marauders', '12, 12, 12, 12, 12'}
	}
Enemy[5] = {
	[1] = {'[Boss] Largo', '1'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Harpoonists', '8'}
	}
Enemy[6] = {
	[1] = {'Donkey Raiders', '4'},
	[2] = {'Marauders', '11, 11'},
	[3] = {'Harpoonists', '7, 7'}
	}
Enemy[7] = {
	[1] = {'Donkey Raiders', '4, 3, 3'},
	[2] = {'Marauders', '12, 12'}
	}
Enemy[8] = {
	[1] = {'Donkey Raiders', '4, 3'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Harpoonists', '7, 7'}
	}
Enemy[9] = {
	[1] = {'Harpoonists', '6, 6'},
	[2] = {'Donkey Raiders', '3, 3'},
	[3] = {'Marauders', '8, 12, 12'}
	}
Enemy[10] = {
	[1] = {'Donkey Raiders', '3, 3'},
	[2] = {'[Boss] Gaia', '1'},
	[3] = {'Harpoonists', '8, 8'},
	[4] = {'Marauders', '11'},
	[5] = {'Palisades', '3'}
	}
Enemy[11] = {
	[1] = {'Marauders', '12, 12, 10, 10'},
	[2] = {'Harpoonists', '7, 7'},
	[3] = {'Cannon', '1'}
	}
Enemy[12] = {
	[1] = {'Marauders', '12, 12, 8, 8'},
	[2] = {'Harpoonists', '6, 6'},
	[3] = {'Cannon', '1, 1'}
	}
Enemy[13] = {
	[1] = {'Donkey Raiders', '3, 3'},
	[2] = {'Marauders', '8, 8, 8'},
	[3] = {'Harpoonists', '6, 6'},
	[4] = {'Cannon', '1, 1'}
	}
Enemy[14] = {
	[1] = {'Harpoonists', '3, 3'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Cannon', '1, 1, 1'},
	[4] = {'Donkey Raiders', '3, 3, 3'}
	}
Enemy[15] = {
	[1] = {'[Boss] Largo', '1'},
	[2] = {'Harpoonists', '6, 6'},
	[3] = {'Marauders', '12, 12'},
	[4] = {'[Boss] Gaia', '1'}
	}
Enemy[16] = {
	[1] = {'Corsairs', '4, 4, 4'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Marauders', '12, 12, 12'},
	[4] = {'Cannon', '1'}
	}
Enemy[17] = {
	[1] = {'Donkey Raiders', '3, 3'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Harpoonists', '6, 4, 6'},
	[4] = {'Corsairs', '4, 4, 4'},
	[5] = {'Cannon', '1'}
	}
Enemy[18] = {
	[1] = {'Corsairs', '4, 4, 3'},
	[2] = {'Marauders', '12, 12, 12, 12'},
	[3] = {'Harpoonists', '8, 4, 8'}
	}
Enemy[19] = {
	[1] = {'Corsairs', '4'},
	[2] = {'Donkey Raiders', '4, 4'},
	[3] = {'Marauders', '10, 12, 10'},
	[4] = {'Cannon', '1'},
	[5] = {'Harpoonists', '7, 7'}
	}
Enemy[20] = {
	[1] = {'Marauders', '6, 6'},
	[2] = {'Cannon', '1'},
	[3] = {'Harpoonists', '7, 7'},
	[4] = {'[Boss] Cromwell', '1'},
	[5] = {'Corsairs', '4, 4'}
	}
Enemy[21] = {
	[1] = {'Harpoonists', '4, 4, 4'},
	[2] = {'Marauders', '8, 8, 8'}
	}
Enemy[22] = {
	[1] = {'Marauders', '8, 8, 8'},
	[2] = {'Harpoonists', '8, 8'}
	}
Enemy[23] = {
	[1] = {'Marauders', '11, 6, 10, 6, 9'}
	}
Enemy[24] = {
	[1] = {'Donkey Raiders', '2'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Harpoonists', '4, 4'}
	}
Enemy[25] = {
	[1] = {'Marauders', '4, 4'},
	[2] = {'[Boss] Largo', '1'},
	[3] = {'Harpoonists', '4'}
	}
Enemy2[25] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '4'}
	}
Enemy[26] = {
	[1] = {'Harpoonists', '6, 6'},
	[2] = {'Donkey Raiders', '3, 2'},
	[3] = {'Marauders', '12, 11'}
	}
Enemy[27] = {
	[1] = {'Marauders', '8, 6, 6, 8'},
	[2] = {'Harpoonists', '5, 5'},
	[3] = {'Cannon', '1'}
	}
Enemy[28] = {
	[1] = {'Marauders', '10, 10'},
	[2] = {'Donkey Raiders', '3, 3'},
	[3] = {'Harpoonists', '5, 5'}
	}
Enemy[29] = {
	[1] = {'Cannon', '1, 1'},
	[2] = {'Marauders', '7, 7, 6'},
	[3] = {'Donkey Raiders', '2, 2'},
	[4] = {'Harpoonists', '7, 7'}
	}
Enemy[30] = {
	[1] = {'Donkey Raiders', '2, 2'},
	[2] = {'Harpoonists', '3, 3'},
	[3] = {'[Boss] Gaia', '1'},
	[4] = {'Marauders', '6'},
	[5] = {'Palisades', '2'}
	}
Enemy2[30] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Palisades', '3'}
	}
Enemy[31] = {
	[1] = {'Harpoonists', '7, 7'},
	[2] = {'Corsairs', '3, 3, 3'},
	[3] = {'Cannon', '1'}
	}
Enemy2[31] = {
	[1] = {'Marauders', '12, 12, 12'}
	}
Enemy[32] = {
	[1] = {'Donkey Raiders', '3, 3'},
	[2] = {'Harpoonists', '7, 7'},
	[3] = {'Corsairs', '2, 2, 2'}
	}
Enemy2[32] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Cannon', '1'}
	}
Enemy[33] = {
	[1] = {'Corsairs', '3, 3'},
	[2] = {'Marauders', '9, 9'},
	[3] = {'Harpoonists', '8, 8'}
	}
Enemy2[33] = {
	[1] = {'Cannon', '1, 1'},
	[2] = {'Marauders', '10, 10, 10'}
	}
Enemy[34] = {
	[1] = {'Marauders', '9, 12, 12'},
	[2] = {'Cannon', '1, 1'}
	}
Enemy2[34] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Cannon', '1, 1'}
	}
Enemy[35] = {
	[1] = {'[Boss] Gunnar', '1'},
	[2] = {'Marauders', '3, 3'},
	[3] = {'Harpoonists', '5, 5'}
	}
Enemy2[35] = {
	[1] = {'Marauders', '6, 6'},
	[2] = {'Harpoonists', '4, 4'}
	}
Enemy[36] = {
	[1] = {'Corsairs', '4, 4'},
	[2] = {'Marauders', '4, 10, 10'},
	[3] = {'Cannon', '1'},
	[4] = {'Harpoonists', '8'}
	}
Enemy2[36] = {
	[1] = {'Cannon', '1'},
	[2] = {'Marauders', '6, 6, 6'}
	}
Enemy[37] = {
	[1] = {'Cannon', '1, 1, 1'},
	[2] = {'Marauders', '10, 10'},
	[3] = {'Corsairs', '4, 4'}
	}
Enemy2[37] = {
	[1] = {'Marauders', '6, 6'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Donkey Raiders', '4, 4'}
	}
Enemy[38] = {
	[1] = {'Harpoonists', '7, 7'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Corsairs', '3, 4'},
	[4] = {'Palisades', '3, 3'},
	[5] = {'Marauders', '10'}
	}
Enemy2[38] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Palisades', '3, 3'},
	[4] = {'Marauders', '10'}
	}
Enemy[39] = {
	[1] = {'Palisades', '3, 3'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Corsairs', '3'},
	[4] = {'Donkey Raiders', '3, 3'},
	[5] = {'Harpoonists', '6, 6'},
	[6] = {'Marauders', '10'}
	}
Enemy2[39] = {
	[1] = {'Palisades', '3, 3'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Harpoonists', '6, 6'}
	}
Enemy[40] = {
	[1] = {'Harpoonists', '6, 6'},
	[2] = {'Cannon', '1'},
	[3] = {'Marauders', '10, 7'},
	[4] = {'[Boss] Cromwell', '1'},
	[5] = {'Corsairs', '4, 4'}
	}
Enemy2[40] = {
	[1] = {'Marauders', '7, 4, 7'},
	[2] = {'Harpoonists', '3, 3, 3'}
	}
Enemy[41] = {
	[1] = {'Harpoonists', '8, 7, 7'},
	[2] = {'Marauders', '9, 8, 8'}
	}
Enemy2[41] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '5, 5'}
	}
Enemy[42] = {
	[1] = {'Marauders', '7, 8, 7'},
	[2] = {'Harpoonists', '7, 7'}
	}
Enemy2[42] = {
	[1] = {'Marauders', '6, 6, 6'},
	[2] = {'Harpoonists', '7, 7'}
	}
Enemy[43] = {
	[1] = {'Marauders', '12, 12, 12, 12'}
	}
Enemy2[43] = {
	[1] = {'Marauders', '12, 9, 12'}
	}
Enemy[44] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '8, 8'},
	[3] = {'Donkey Raiders', '4'}
	}
Enemy2[44] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Donkey Raiders', '4'},
	[3] = {'Marauders', '12'}
	}
Enemy[45] = {
	[1] = {'Harpoonists', '8'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'[Boss] Largo', '1'}
	}
Enemy2[45] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '8'}
	}
Enemy[46] = {
	[1] = {'Donkey Raiders', '4, 4'},
	[2] = {'Marauders', '7, 6'},
	[3] = {'Harpoonists', '8, 8'}
	}
Enemy2[46] = {
	[1] = {'Donkey Raiders', '4, 4'},
	[2] = {'Harpoonists', '8'}
	}
Enemy[47] = {
	[1] = {'Cannon', '1'},
	[2] = {'Marauders', '8, 6, 6, 8'},
	[3] = {'Harpoonists', '7, 8'}
	}
Enemy2[47] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '7, 7'}
	}
Enemy[48] = {
	[1] = {'Donkey Raiders', '4, 4'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Marauders', '8, 8'}
	}
Enemy2[48] = {
	[1] = {'Harpoonists', '8'},
	[2] = {'Donkey Raiders', '4'},
	[3] = {'Marauders', '8'}
	}
Enemy[49] = {
	[1] = {'Cannon', '1, 1'},
	[2] = {'Marauders', '11, 11'},
	[3] = {'Donkey Raiders', '3, 3'}
	}
Enemy2[49] = {
	[1] = {'Marauders', '12, 6'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Cannon', '1, 1'}
	}
Enemy[50] = {
	[1] = {'Donkey Raiders', '2, 2'},
	[2] = {'Marauders', '8'},
	[3] = {'[Boss] Gaia', '1'},
	[4] = {'Harpoonists', '6, 5'},
	[5] = {'Palisades', '3'}
	}
Enemy2[50] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Palisades', '3'}
	}
Enemy[51] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Corsairs', '4, 4, 4'},
	[3] = {'Cannon', '1'}
	}
Enemy2[51] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Harpoonists', '8, 8'}
	}
Enemy[52] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Donkey Raiders', '3, 3'},
	[3] = {'Corsairs', '4, 4, 4'}
	}
Enemy2[52] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Cannon', '1'}
	}
Enemy[53] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '4, 12, 12'},
	[3] = {'Corsairs', '4, 4'}
	}
Enemy2[53] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Cannon', '1, 1'}
	}
Enemy[54] = {
	[1] = {'Cannon', '1, 1'},
	[2] = {'Marauders', '12, 12, 12'},
	[3] = {'Donkey Raiders', '3, 3'}
	}
Enemy2[54] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Cannon', '1'},
	[3] = {'Marauders', '12'}
	}
Enemy[55] = {
	[1] = {'[Boss] Gunnar', '1'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Cannon', '1'},
	[4] = {'Marauders', '6'}
	}
Enemy2[55] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '12, 12'}
	}
Enemy[56] = {
	[1] = {'Corsairs', '4, 4'},
	[2] = {'Cannon', '1'},
	[3] = {'Marauders', '12, 12, 12'},
	[4] = {'Harpoonists', '8'}
	}
Enemy2[56] = {
	[1] = {'Marauders', '12, 12, 8'},
	[2] = {'Cannon', '1'}
	}
Enemy[57] = {
	[1] = {'Cannon', '1, 1, 1'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Corsairs', '4, 4'}
	}
Enemy2[57] = {
	[1] = {'Donkey Raiders', '3, 3'},
	[2] = {'Marauders', '10, 10'},
	[3] = {'Cannon', '1, 1'}
	}
Enemy[58] = {
	[1] = {'Harpoonists', '7, 7'},
	[2] = {'Corsairs', '4, 4'},
	[3] = {'Palisades', '3, 3'},
	[4] = {'Marauders', '10'},
	[5] = {'Cannon', '1, 1'}
	}
Enemy2[58] = {
	[1] = {'Cannon', '1'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Palisades', '3, 3'},
	[4] = {'Marauders', '10'}
	}
Enemy[59] = {
	[1] = {'Palisades', '3, 3'},
	[2] = {'Corsairs', '3'},
	[3] = {'Donkey Raiders', '3, 3'},
	[4] = {'Cannon', '1, 1'},
	[5] = {'Harpoonists', '6, 6'},
	[6] = {'Marauders', '10'}
	}
Enemy2[59] = {
	[1] = {'Palisades', '3, 3'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Harpoonists', '6, 6'},
	[4] = {'Marauders', '10'}
	}
Enemy[60] = {
	[1] = {'Corsairs', '3, 3'},
	[2] = {'Harpoonists', '6, 6'},
	[3] = {'[Boss] Cromwell', '1'},
	[4] = {'Marauders', '8, 8'},
	[5] = {'Cannon', '1'}
	}
Enemy2[60] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Harpoonists', '3, 3, 4'}
	}
Enemy[61] = {
	[1] = {'Harpoonists', '8, 7, 7'},
	[2] = {'Marauders', '9, 8, 8'}
	}
Enemy2[61] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '5, 5'}
	}
Enemy[62] = {
	[1] = {'Marauders', '7, 8, 7'},
	[2] = {'Harpoonists', '7, 7'}
	}
Enemy2[62] = {
	[1] = {'Marauders', '6, 6, 6'},
	[2] = {'Harpoonists', '7, 7'}
	}
Enemy[63] = {
	[1] = {'Marauders', '12, 12, 12, 12'}
	}
Enemy2[63] = {
	[1] = {'Marauders', '12, 9, 12'}
	}
Enemy[64] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '8, 8'},
	[3] = {'DonkeyRaiders', '4'}
	}
Enemy2[64] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'DonkeyRaiders', '4'},
	[3] = {'Marauders', '12'}
	}
Enemy[65] = {
	[1] = {'Harpoonists', '8'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'BossLargo', '1'}
	}
Enemy2[65] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '8'}
	}
Enemy[66] = {
	[1] = {'DonkeyRaiders', '4, 4'},
	[2] = {'Marauders', '7, 6'},
	[3] = {'Harpoonists', '8, 8'}
	}
Enemy2[66] = {
	[1] = {'DonkeyRaiders', '4, 4'},
	[2] = {'Harpoonists', '8'}
	}
Enemy[67] = {
	[1] = {'Cannon', '1'},
	[2] = {'Marauders', '8, 6, 6, 8'},
	[3] = {'Harpoonists', '7, 8'}
	}
Enemy2[67] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '7, 7'}
	}
Enemy[68] = {
	[1] = {'DonkeyRaiders', '4, 4'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Marauders', '8, 8'}
	}
Enemy2[68] = {
	[1] = {'Harpoonists', '8'},
	[2] = {'DonkeyRaiders', '4'},
	[3] = {'Marauders', '8'}
	}
Enemy[69] = {
	[1] = {'Cannon', '1, 1'},
	[2] = {'Marauders', '11, 11'},
	[3] = {'DonkeyRaiders', '3, 3'}
	}
Enemy2[69] = {
	[1] = {'Marauders', '12, 6'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Cannon', '1, 1'}
	}
Enemy[70] = {
	[1] = {'DonkeyRaiders', '2, 2'},
	[2] = {'Marauders', '8'},
	[3] = {'BossElaine', '1'},
	[4] = {'Harpoonists', '6, 5'},
	[5] = {'Palisades', '3'}
	}
Enemy2[70] = {
	[1] = {'Marauders', '12, 12'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Palisades', '3'}
	}
Enemy[71] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Corsairs', '4, 4, 4'},
	[3] = {'Cannon', '1'}
	}
Enemy2[71] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Harpoonists', '8, 8'}
	}
Enemy[72] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'DonkeyRaiders', '3, 3'},
	[3] = {'Corsairs', '4, 4, 4'}
	}
Enemy2[72] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Cannon', '1'}
	}
Enemy[73] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '4, 12, 12'},
	[3] = {'Corsairs', '4, 4'}
	}
Enemy2[73] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Cannon', '1, 1'}
	}
Enemy[74] = {
	[1] = {'Cannon', '1, 1'},
	[2] = {'Marauders', '12, 12, 12'},
	[3] = {'DonkeyRaiders', '3, 3'}
	}
Enemy2[74] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Cannon', '1'},
	[3] = {'Marauders', '12'}
	}
Enemy[75] = {
	[1] = {'BossGunnar', '1'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Cannon', '1'},
	[4] = {'Marauders', '6'}
	}
Enemy2[75] = {
	[1] = {'Harpoonists', '8, 8'},
	[2] = {'Marauders', '12, 12'}
	}
Enemy[76] = {
	[1] = {'Corsairs', '4, 4'},
	[2] = {'Cannon', '1'},
	[3] = {'Marauders', '12, 12, 12'},
	[4] = {'Harpoonists', '8'}
	}
Enemy2[76] = {
	[1] = {'Marauders', '12, 12, 8'},
	[2] = {'Cannon', '1'}
	}
Enemy[77] = {
	[1] = {'Cannon', '1, 1, 1'},
	[2] = {'Marauders', '12, 12'},
	[3] = {'Corsairs', '4, 4'}
	}
Enemy2[77] = {
	[1] = {'DonkeyRaiders', '3, 3'},
	[2] = {'Marauders', '10, 10'},
	[3] = {'Cannon', '1, 1'}
	}
Enemy[78] = {
	[1] = {'Harpoonists', '7, 7'},
	[2] = {'Corsairs', '4, 4'},
	[3] = {'Palisades', '3, 3'},
	[4] = {'Marauders', '10'},
	[5] = {'Cannon', '1, 1'}
	}
Enemy2[78] = {
	[1] = {'Cannon', '1'},
	[2] = {'Harpoonists', '8, 8'},
	[3] = {'Palisades', '3, 3'},
	[4] = {'Marauders', '10'}
	}
Enemy[79] = {
	[1] = {'Palisades', '3, 3'},
	[2] = {'Corsairs', '3'},
	[3] = {'DonkeyRaiders', '3, 3'},
	[4] = {'Cannon', '1, 1'},
	[5] = {'Harpoonists', '6, 6'},
	[6] = {'Marauders', '10'}
	}
Enemy2[79] = {
	[1] = {'Palisades', '3, 3'},
	[2] = {'Cannon', '1, 1'},
	[3] = {'Harpoonists', '6, 6'},
	[4] = {'Marauders', '10'}
	}
Enemy[80] = {
	[1] = {'Corsairs', '3, 3'},
	[2] = {'Harpoonists', '6, 6'},
	[3] = {'BossCaptain', '1'},
	[4] = {'Marauders', '8, 8'},
	[5] = {'Cannon', '1'}
	}
Enemy2[80] = {
	[1] = {'Marauders', '12, 12, 12'},
	[2] = {'Harpoonists', '3, 3, 4'}
	}

Negotiation = {}
Negotiation[1] = {
	[1] = {50, GenMod.Icon('Coin'), 'Coins'},
	[2] = {50, GenMod.Icon('Food'), 'Food'}
	}
Negotiation[2] = {
	[1] = {33, GenMod.Icon('Coin'), 'Coins'},
	[2] = {33, GenMod.Icon('Food'), 'Food'},
	[3] = {33, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')}
	}
Negotiation[3] = {
	[1] = {33, GenMod.Icon('Coin'), 'Coins'},
	[2] = {33, GenMod.Icon('Food'), 'Food'},
	[3] = {33, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')}
	}
Negotiation[4] = {
	[1] = {26, GenMod.Icon('Coin'), 'Coins'},
	[2] = {26, GenMod.Icon('Food'), 'Food'},
	[3] = {26, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {22, GenMod.Icon('Unit Infantry'), 'Infantry units'}
	}
Negotiation[5] = {
	[1] = {24, GenMod.Icon('Coin'), 'Coins'},
	[2] = {24, GenMod.Icon('Food'), 'Food'},
	[3] = {24, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {15, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {15, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[6] = {
	[1] = {26, GenMod.Icon('Coin'), 'Coins'},
	[2] = {26, GenMod.Icon('Food'), 'Food'},
	[3] = {26, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {21, GenMod.Icon('Unit Infantry'), 'Infantry units'}
	}
Negotiation[7] = {
	[1] = {22, GenMod.Icon('Coin'), 'Coins'},
	[2] = {22, GenMod.Icon('Food'), 'Food'},
	[3] = {22, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {34, GenMod.Icon('Unit Infantry'), 'Infantry units'}
	}
Negotiation[8] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {29, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {14, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[9] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {28, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {14, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[10] = {
	[1] = {16, GenMod.Icon('Coin'), 'Coins'},
	[2] = {16, GenMod.Icon('Food'), 'Food'},
	[3] = {16, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {26, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {18, GenMod.Icon('Unit Range'), 'Ranged units'},
	[6] = {9, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[11] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {28, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {14, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[12] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {28, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {14, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[13] = {
	[1] = {15, GenMod.Icon('Coin'), 'Coins'},
	[2] = {15, GenMod.Icon('Food'), 'Food'},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {31, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {10, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[14] = {
	[1] = {15, GenMod.Icon('Coin'), 'Coins'},
	[2] = {15, GenMod.Icon('Food'), 'Food'},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {30, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {10, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[15] = {
	[1] = {13, GenMod.Icon('Coin'), 'Coins'},
	[2] = {13, GenMod.Icon('Food'), 'Food'},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {27, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {13, GenMod.Icon('Unit Range'), 'Ranged units'},
	[7] = {7, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[16] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {27, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {18, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[17] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {27, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {18, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[18] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {26, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {18, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[19] = {
	[1] = {12, GenMod.Icon('Coin'), 'Coins'},
	[2] = {12, GenMod.Icon('Food'), 'Food'},
	[3] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[6] = {28, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[7] = {14, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[20] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[6] = {18, GenMod.Icon('Unit Range'), 'Ranged units'},
	[7] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[8] = {6, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[21] = {
	[1] = {33, GenMod.Icon('Coin'), 'Coins'},
	[2] = {33, GenMod.Icon('Food'), 'Food'},
	[3] = {33, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')}
	}
Negotiation[22] = {
	[1] = {25, GenMod.Icon('Coin'), 'Coins'},
	[2] = {25, GenMod.Icon('Food'), 'Food'},
	[3] = {25, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {25, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')}
	}
Negotiation[23] = {
	[1] = {25, GenMod.Icon('Coin'), 'Coins'},
	[2] = {25, GenMod.Icon('Food'), 'Food'},
	[3] = {25, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[4] = {25, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')}
	}
Negotiation[24] = {
	[1] = {18, GenMod.Icon('Coin'), 'Coins'},
	[2] = {18, GenMod.Icon('Food'), 'Food'},
	[3] = {18, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[4] = {18, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {27, GenMod.Icon('Unit Infantry'), 'Infantry units'}
	}
Negotiation[25] = {
	[1] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[2] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[4] = {17, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {8, GenMod.Icon('Research'), 'Research Point'},
	[6] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[26] = {
	[1] = {18, GenMod.Icon('Coin'), 'Coins'},
	[2] = {18, GenMod.Icon('Food'), 'Food'},
	[3] = {18, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {18, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {26, GenMod.Icon('Unit Infantry'), 'Infantry units'}
	}
Negotiation[27] = {
	[1] = {18, GenMod.Icon('Coin'), 'Coins'},
	[2] = {18, GenMod.Icon('Food'), 'Food'},
	[3] = {18, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[4] = {18, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[5] = {26, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[28] = {
	[1] = {21, GenMod.Icon('Coin'), 'Coins'},
	[2] = {21, GenMod.Icon('Food'), 'Food'},
	[3] = {21, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[4] = {21, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {15, GenMod.Icon('Unit Cavalry'), 'Cavalry units'}
	}
Negotiation[29] = {
	[1] = {16, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {16, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {16, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {21, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {16, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[6] = {16, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[30] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {19, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {6, GenMod.Icon('Research'), 'Research Point'},
	[6] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[8] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[31] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {29, GenMod.Icon('Unit Infantry'), 'Infantry units'}
	}
Negotiation[32] = {
	[1] = {18, GenMod.Icon('Coin'), 'Coins'},
	[2] = {18, GenMod.Icon('Food'), 'Food'},
	[3] = {18, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[4] = {18, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[5] = {18, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[6] = {11, GenMod.Icon('Unit Cavalry'), 'Cavalry units'}
	}
Negotiation[33] = {
	[1] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[2] = {28, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[3] = {19, GenMod.Icon('Unit Range'), 'Ranged units'},
	[4] = {9, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[5] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[6] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[34] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {23, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[6] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[35] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[5] = {5, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {5, GenMod.Icon('Research'), 'Research Point'},
	[7] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[8] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[9] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[36] = {
	[1] = {13, GenMod.Icon('Coin'), 'Coins'},
	[2] = {13, GenMod.Icon('Food'), 'Food'},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {20, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[7] = {13, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[37] = {
	[1] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[2] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {21, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {14, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {7, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[38] = {
	[1] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[2] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {13, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[6] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[39] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {17, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {11, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[8] = {13, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[40] = {
	[1] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {10, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {3, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {3, GenMod.Icon('Research'), 'Research Point'},
	[7] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[8] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[9] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[41] = {
	[1] = {24, GenMod.Icon('Coin'), 'Coins'},
	[2] = {24, GenMod.Icon('Food'), 'Food'},
	[3] = {31, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {21, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[42] = {
	[1] = {20, GenMod.Icon('Coin'), 'Coins'},
	[2] = {20, GenMod.Icon('Food'), 'Food'},
	[3] = {20, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')}
	}
Negotiation[43] = {
	[1] = {20, GenMod.Icon('Coin'), 'Coins'},
	[2] = {20, GenMod.Icon('Food'), 'Food'},
	[3] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[4] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')}
	}
Negotiation[44] = {
	[1] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[2] = {22, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[3] = {14, GenMod.Icon('Unit Range'), 'Ranged units'},
	[4] = {7, GenMod.Icon('Research'), 'Research Point'},
	[5] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[6] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[45] = {
	[1] = {17, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {17, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {17, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {22, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {17, GenMod.Icon('Unit Range'), 'Ranged units'},
	[6] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[7] = {6, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[46] = {
	[1] = {20, GenMod.Icon('Coin'), 'Coins'},
	[2] = {20, GenMod.Icon('Food'), 'Food'},
	[3] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {22, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {20, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[47] = {
	[1] = {20, GenMod.Icon('Coin'), 'Coins'},
	[2] = {20, GenMod.Icon('Food'), 'Food'},
	[3] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {14, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {7, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {20, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[48] = {
	[1] = {19, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[2] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[4] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[49] = {
	[1] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {13, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {6, GenMod.Icon('Research'), 'Research Point'},
	[7] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[50] = {
	[1] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {4, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[8] = {4, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[51] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {25, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {12, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[52] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[53] = {
	[1] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {5, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[7] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[54] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {15, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {4, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[55] = {
	[1] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {14, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {9, GenMod.Icon('Unit Range'), 'Ranged units'},
	[6] = {3, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[7] = {3, GenMod.Icon('Research'), 'Research Point'},
	[8] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[9] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[56] = {
	[1] = {15, GenMod.Icon('Coin'), 'Coins'},
	[2] = {15, GenMod.Icon('Food'), 'Food'},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {8, GenMod.Icon('Unit Range'), 'Ranged units'},
	[7] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[57] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {17, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {7, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[58] = {
	[1] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[2] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {7, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {4, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[8] = {14, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[59] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {16, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {6, GenMod.Icon('Unit Range'), 'Ranged units'},
	[9] = {3, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[60] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {13, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {6, GenMod.Icon('Unit Range'), 'Ranged units'},
	[9] = {2, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[10] = {2, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[61] = {
	[1] = {24, GenMod.Icon('Coin'), 'Coins'},
	[2] = {24, GenMod.Icon('Food'), 'Food'},
	[3] = {29, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {23, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[62] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {20, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')}
	}
Negotiation[63] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {21, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[4] = {21, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {21, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')}
	}
Negotiation[64] = {
	[1] = {20, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[2] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[3] = {15, GenMod.Icon('Unit Range'), 'Ranged units'},
	[4] = {8, GenMod.Icon('Research'), 'Research Point'},
	[5] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[6] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[65] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {25, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {21, GenMod.Icon('Unit Range'), 'Ranged units'},
	[6] = {8, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[7] = {8, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[66] = {
	[1] = {21, GenMod.Icon('Coin'), 'Coins'},
	[2] = {21, GenMod.Icon('Food'), 'Food'},
	[3] = {17, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {21, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {21, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[67] = {
	[1] = {20, GenMod.Icon('Coin'), 'Coins'},
	[2] = {20, GenMod.Icon('Food'), 'Food'},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {15, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {8, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[68] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[2] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[3] = {19, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[4] = {19, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {8, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {23, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[69] = {
	[1] = {17, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {17, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {17, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {14, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {7, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {7, GenMod.Icon('Research'), 'Research Point'},
	[7] = {21, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[70] = {
	[1] = {16, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {11, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {11, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {16, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {16, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {16, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {8, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[8] = {8, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[71] = {
	[1] = {19, GenMod.Icon('Coin'), 'Coins'},
	[2] = {19, GenMod.Icon('Food'), 'Food'},
	[3] = {21, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {14, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {7, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {21, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[72] = {
	[1] = {16, GenMod.Icon('Coin'), 'Coins'},
	[2] = {16, GenMod.Icon('Food'), 'Food'},
	[3] = {11, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {16, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[73] = {
	[1] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {15, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {15, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[5] = {18, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[6] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[7] = {21, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[74] = {
	[1] = {14, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {14, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {5, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[75] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[3] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[4] = {13, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[5] = {9, GenMod.Icon('Unit Range'), 'Ranged units'},
	[6] = {5, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[7] = {5, GenMod.Icon('Research'), 'Research Point'},
	[8] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[9] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[76] = {
	[1] = {14, GenMod.Icon('Coin'), 'Coins'},
	[2] = {14, GenMod.Icon('Food'), 'Food'},
	[3] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {12, GenMod.Icon('Unit Range'), 'Ranged units'},
	[7] = {19, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[77] = {
	[1] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {14, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {14, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {10, GenMod.Icon('Unit Range'), 'Ranged units'}
	}
Negotiation[78] = {
	[1] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[2] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[3] = {13, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[4] = {9, GenMod.Icon('Unit Range'), 'Ranged units'},
	[5] = {6, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[6] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[7] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'},
	[8] = {15, GenMod.Icon('Goods'), 'Allied Culture goods'}
	}
Negotiation[79] = {
	[1] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {12, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {13, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {12, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {8, GenMod.Icon('Unit Range'), 'Ranged units'},
	[9] = {5, GenMod.Icon('Research'), 'Research Point'}
	}
Negotiation[80] = {
	[1] = {11, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods1')},
	[2] = {11, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods2')},
	[3] = {11, GenMod.Icon('Goods'), EraMod.Goods('PE', 'Goods3')},
	[4] = {12, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods1')},
	[5] = {12, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods2')},
	[6] = {12, GenMod.Icon('Goods'), EraMod.Goods('CE', 'Goods3')},
	[7] = {11, GenMod.Icon('Unit Infantry'), 'Infantry units'},
	[8] = {8, GenMod.Icon('Unit Range'), 'Ranged units'},
	[9] = {5, GenMod.Icon('Unit Cavalry'), 'Cavalry units'},
	[10] = {5, GenMod.Icon('Research'), 'Research Point'}
	}


local p = {}

function p.Enemy_Buff(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	local Encounter_Request = data.args[1]
	
	local Era_Buff = {}
	for i = 2, #Era_Array do --Start from 2 (Bronze Age)
		Era_Buff[i-1] = 0
		
		for j = 1, #Buff[Encounter_Buff[Encounter_Request]] do
			if Era_Array[i][1] == Buff[Encounter_Buff[Encounter_Request]][j][1] then Era_Buff[i-1] = Buff[Encounter_Buff[Encounter_Request]][j][2] end
	
		end
	end

	local String = ''
	local Perc = 0
	for i = 1, #Era_Buff do
		if Era_Buff[i] ~= 0 and Era_Buff[i] ~= Perc then Perc = Era_Buff[i] end
		if Era_Buff[i] == 0 and Era_Buff[i] ~= Perc then Era_Buff[i] = Perc end
		if String:len() > 0 then String = String .. '<br>' end
		String = String .. '<tt>' .. Era_Array[i+1][1] .. ' +' .. Era_Buff[i] .. '%</tt>'
	end
	
	String = '<tt><B>' .. String .. '</tt></B>'
	
	return String

end


function p.Enemy(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	Encounter_Request = data.args[1]

	--Error handle if Event_Request is invalid
	if Enemy[Encounter_Request] == nil or Enemy[Encounter_Request] == '' then return 'No data for Encounter_Request: ' .. Encounter_Request end
	
	local String = ''
	
	for i = 1, #Enemy[Encounter_Request], 1 do
		if String:len() > 0 then String = String .. '<br>' end
		String = String .. '<B>' .. Enemy[Encounter_Request][i][1] .. '</B> ' .. Enemy[Encounter_Request][i][2]
	end
	
	return String

end


function p.Enemy2(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	Encounter_Request = data.args[1]

	--Error handle if Event_Request is invalid
	if Enemy2[Encounter_Request] == nil or Enemy2[Encounter_Request] == '' then return 'No data for Encounter_Request: ' .. Encounter_Request end
	
	local String = ''
	
	for i = 1, #Enemy2[Encounter_Request], 1 do
		if String:len() > 0 then String = String .. '<br>' end
		String = String .. '<B>' .. Enemy2[Encounter_Request][i][1] .. '</B> ' .. Enemy2[Encounter_Request][i][2]
	end
	
	return String

end


function p.Negotiation(data)
	
	if data.args[1] == nil then return 'Invalid option. Encounter_Request cannot be empty.' end
	data.args[1] = tonumber(data.args[1])
	if type(data.args[1]) ~= 'number' then return 'Invalid option: ' .. data.args[1] .. '. Encounter_Request has to be a number.' end
	local Encounter_Request = data.args[1]

	local String = ''
	
	for i = 1, #Negotiation[Encounter_Request], 1 do
		if String:len() > 0 then String = String .. '<br>' end
		String = String .. GenMod.Perc(Negotiation[Encounter_Request][i][1] .. '%') .. ' ' .. Negotiation[Encounter_Request][i][2] .. ' ' .. Negotiation[Encounter_Request][i][3]
	end
	
	return String

end


return p